![]() ![]() But like, even if you do Mechanical first, I only figured out the cues were the same in retrospect- IMO its more of a trivia than a solution. Its nice when a cipher is learnable and contextualized, like a precursor to Riven's numbers. Just one area where the puzzle solution was vaguely built into the story of the world. This would allow players to have their "Eureka!" moment without having to backtrack to the beginning of the maze, and without any confusion caused by the conflicting meanings of sounds played. I think these nodes should instead lead you back on track to the exit, like in the below map: You can see the issue crop up while the below Let's Player illustrates how to solve this puzzle: If you head North-East, you will arrive at Node 6A and the puzzle will play the North beep, which leads you to the dead-end at 6AA. Node 6 plays a new sound and offers two paths: North-East or South. Nodes 4 and 5 teach you East - If you attempt to head North at either junction you will be met with a dead-end (no sound). The first three nodes teach you the sounds for North and West because there is no other way to go. This situation can occur even if you play from the beginning of the maze: Does this mean that North is not the beep sound? You travel North and are met with a dead-end and no sound. You press the button and hear a beep (North). ![]() ![]() Let's say you've caught on to the fact that sounds represent directions and you are currently at Node 6A. Here is the same map, but edited with the sound that plays at each node: While dead-ends do not play any sound, the sounds played by the other nodes (6A, 7A, 8A, 11A, 12A, 13A) lead you to a dead-end and hence cause some confusion in the sound/direction identifying process. The issue occurs when you deviate from the correct path. Listening to them will direct you out of the maze. Here is a map of the Mazerunner Puzzle (not to scale): the maze doesn't always point you to the exit. The idea being that the player is delivered one step closer to the exit each time they travel in the direction indicated by the sound cue. The solution to the puzzle is to listen to the noise played at each stopping point, and use the process of elimination to determine the direction that each sound represents. The Mazerunner involves navigating a vast underground maze using a fixed rail vehicle. So I have a long-standing grudge against Myst's Mazerunner Puzzle. The Starry Expanse Project - Rebuilding Riven in beautiful realtime 3DĬyan Games /r/FirmamentGame - Cyan's newest adventure title /r/Obduction - Hunrath welcomes you Other /r/pystposting - Myst memes.Myst Archive - An archive of sites long gone, but not forgotten.Mysterium - annual celebration of all things MYST & D'ni.Guild of Messengers Calendar - Check out what's happening in the community.Myst Online: Uru Live - Free-to-play multiplayer version of URU!.iTunes - Myst and Riven for iOS Devices.Myst on Wikipediaĭigital versions of every Myst game are finally available for purchase! Myst III Exile and Myst IV Revelation were recently made available on GOG and Steam. Myst is a popular series of graphical adventure games by Cyan Inc. >!This is a spoiler!< This is a spoiler FAQ Also, please hide any spoilers in your post by using the spoiler tag. ![]() If your submission contains any spoilers, please mark your post as containing spoilers (this is available after posting - example). Personal flair editing is also available in the sidebar. Link Flair can be used to better categorize your post. In an effort to keep this subreddit as family-friendly as possible, NSFW material may not be posted. Please keep submissions related to the topic of the Myst games, books, etc. Mods reserve the right to remove posts that ignore this request. Please be civil and respectful to your fellow redditors. This is a pretty open subreddit, and as such, there are very few rules as to what can and cannot be submitted. This is the subreddit for discussion and appreciation of everything Myst, Riven, Exile, Revelation, End of Ages, Uru, and more! Rules ![]()
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