![]() Heroes wield the green power of Will, while Villains use the yellow power of Fear. Those who wield the power of Light are ideal front-line combatants dealing massive damage with imaginative constructs, or supporting their allies when the fight gets thickest. In times of great crisis, however, the Green Lantern and Sinestro Corps may choose individuals to be reservists, thereby swelling the ranks of Light Powered heroes and villains. The rings that grant the ability to create Hard Light Constructs are given to only a chosen few. ![]() Non-members may purchase Marketplace power sets for access. These power sets are available to all players in character creation:Īll power sets are available to members with an active subscription. In group content, Damagers are responsible for killing opponents and completing objectives. In group content, Healers are responsible for keeping the group alive by restoring health to the group members.Īll Powers - Every power set has a Damage role option with higher precision and might. Sorcery, Nature, Electricity, Celestial and Water – These power sets have a Healer role option with higher restoration and power. In group content, Controllers control the flow of battle by providing group power and incapacitating enemies. Gadgets, Mental, Light, Quantum and Munitions – These power sets have a Controller role option with higher vitalization and dominance. ![]() In group content, Tanks are responsible for keeping the group safe by attracting enemies' attention, absorbing their attacks and providing group immunity to control effects. ![]() Additional active powers can be gained by spending stat points in the character's movement mode tree or Iconic Powers.įire, Ice, Earth, Rage and Atomic – These power sets have a Tank role option with higher defense, health and dominance. When you reach Level 30, all active powers for the power set are available. Chosen during character creation, a player's Powers determine the player's abilities, combat strategy and role in groups. ![]()
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